Publications

Journal Articles

[55] Brescia-Zapata, Marta and Krejtz, Krzysztof and Duchowski, Andrew T. and Hughes, Chris J. and Orero, Pilar, Subtitles in VR 360° video. Results from an eye-tracking experiment, Perspectives: Studies in Translatology, 2023.

[54] M Brescia-Zapata and K Krejtz and A Duchowski and C Hughes, VR 360 subtitles: designing a test suite with eye-tracking technology, Journal of Audiovisual Translation, 2022.

[53] CJ Hughes and M Montagud, Accessibility in 360º video players, Multimedia Tools and Applications, 2021.

[52] CJ Hughes, Universal access : user needs for immersive captioning, Universal Access in the Information Society, 2021.

[51] A Oyewale and CJ Hughes and MH Saraee, Analyzing data streams using a dynamic compact stream pattern algorithm, International Journal Of Scientific And Technical Research In Engineering, 2019.

[50] Mike Armstrong and Andy Brown and Michael Crabb and CJ Hughes and Rhianne Jones and James Sandford, Understanding the diverse needs of subtitle users in a rapidly evolving media landscape, SMPTE Motion Imaging Journal, 2017.

[49] R Walker and L Cenydd and S Pop and H Miles and CJ Hughes and W Teahan and J Roberts, Storyboarding for visual analytics, Information Visualization, 2015.

[48] V Luboz and Y Zhang and S Johnson and Y Song and C Kilkenny and C Hunt and H Woolnough and S Guediri and J Zhai and T Odetoyinbo and P Littler and A Fisher and CJ Hughes and N Chalmers and D Kessel and PJ Clough and J Ward and R Phillips and T How and A Bulpitt and NW John and F Bello and D Gould, ImaGiNe Seldinger : first simulator for Seldinger technique and angiography training, Computer Methods and Programs in Biomedicine, 2013.

[47] SR Pop and CJ Hughes and L Ap Cenydd and NW John, A directed particle system for optimised visualization of blood flow in complex networks, Studies in Health Technology and Informatics : Medicine Meets Virtual Reality 20, 2013.

[46] F Soler and MV Luzon and SR Pop and CJ Hughes and NW John and JC Torres, A model for flexible tools used in minimally invasive medical virtual environments, Studies in Health Technology and Informatics : Medicine Meets Virtual Reality 18, 2011.

[45] V Luboz and CJ Hughes and D Gould and N John and F Bello, Real-time Seldinger technique simulation in complex vascular models, International Journal of Computer Assisted Radiology and Surgery, 2009.

[44] NW John and V Luboz and F Bello and CJ Hughes and FP Vidal and IS Lim and TV How and J Zhai and S Johnson and N Chalmers and K Brodlie and A Bulpit and Y Song and DO Kessel and R Philips and JW Ward and S Pisharody and Y Zhang and CM Crawsgaw and DA Gould, Physics-based virtual environment for training core skills in vascular interventional radiological procedures, Studies in Health Technology and Informatics : Medicine Meets Virtual Reality 16, 2008.

[43] K Brodlie and J Brooke and M Chen and D Chisnall and C Hughes and N John and M Jones and M Riding and N Roard and M Turner and J Wood, Adaptive infrastructure for visual computing, Theory and Practice of Computer Graphics, 2007.

[42] CJ Hughes and NW John, A flexible infrastructure for delivering augmented reality enabled transcranial magnetic stimulation, Studies in Health Technology and Informatics, 2006.

[41] K Brodlie and J Brooke and M Chen and D Chisnal and A Fewings and C Hughes and N John and M Jones and M Riding and N Roard, Visual supercomputing : technologies, applications and challenges, Computer Graphics Forum, 2005.

Conference Proceedings

[40] Brescia-Zapata, Marta and Krejtz, Krzysztof and Duchowski, Andrew T. and Hughes, Chris J. and Orero, Pilar, Eye-tracked Evaluation of Subtitles in Immersive VR 360º Video, 2023.

[39] Andrew T. Duchowski and Krzysztof Krejtz and Matias Volonte and Chris J. Hughes and Marta Brescia-Zapata and Pilar Orero, 3D Gaze in Virtual Reality: Vergence, Calibration, Event Detection, Procedia Computer Science, 2022.

[38] PJ Tracey and MH Saraee and CJ Hughes, Applying NLP to build a cold reading chatbot, ISEEIE 2021: 2021 International Symposium on Electrical, Electronics and Information Engineering, 2021.

[37] CJ Hughes and J Paton, Voice interaction for accessible immersive video players, Proceedings of the 16th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - Volume 2: HUCAPP, 2021.

[36] Suleiman, Farouk and Hughes, Chris J. and Obio, E.B., Adaptive Enhancement for Scanned Historical Document Images, 2021 IEEE 4th International Conference on Electronics and Communication Engineering, ICECE 2021, 2021.

[35] CJ Hughes and MB Zapata and M Johnston and P Orero, Immersive captioning : developing a frameworkfor evaluating user needs, IEEE AIVR 2020 : 3rd International Conference on Artificial Intelligence & Virtual Reality 2020, 2020.

[34] P Orero and M Brescia-Zapata and CJ Hughes, Evaluating subtitle readability in media immersive environments, DSAI 2020, the 9th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion., 2020.

[33] CJ Hughes and M Montagud and P tho Pesch, Disruptive approaches for subtitling in immersive environments, Proceedings of TVX 2019, 2019.

[32] A Oyewale and CJ Hughes and MH Saraee, Analyzing data streams using a dynamic compact stream pattern algorithm, Proceedings, The Eighth International Conference on Advances in Information Mining and Management (IMMM 2018), 2018.

[31] M Crabb and R Jones and M Armstrong and CJ Hughes, Online news videos : the UX of subtitle position, Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility, 2015.

[30] CJ Hughes and M Armstrong and R Jones and M Crabb, Responsive design for personalised subtitles, Proceedings of the 12th Web for All Conference, 2015.

[29] CJ Hughes and M Armstrong, Automatic retrieval of closed captions for web clips from broadcast TV content, NAB Broadcast Engineering Conference Proceedings, 2015.

[28] Armstrong, Mike and Brown, Andy and Crabb, Michael and Hughes, Chris J. and Jones, Rhianne and Sandford, James, Understanding the diverse needs of subtitle users in a rapidly evolving media landscape, IBC 2015, 2015.

[27] L Cenydd and R Walker and S Pop and H Miles and C Hughes and W Teahan and J Roberts, epSpread - Storyboarding for visual analytics, IEEE Conference on Visual Analytics Science and Technology (VAST), 2011.

[26] CJ Hughes and F Sinclair and T Pagella and J Roberts, Calibrating the Kinect with a 3D projector to create a tangible tabletop interface, 2011 Joint Virtual Reality Conference (EuroVR-EGVE), 2011.

[25] CJ Hughes and NW John, 3D measuring tool for estimating femoroacetabular impingement., Studies in Health Technology and Informatics : Medicine Meets Virtual Reality 20, 2011.

[24] L Cenydd and CJ Hughes and JC Roberts and R Walker, Using a Kinect interface to develop an interactive 3D tabletop display, Eurographics 2011-Posters, 2011.

[23] CJ Hughes and N John, A robotic needle interface for interventional radiology training, Proceedings, The 4th Hamlyn Symposium for Medical Robotics, 2011.

[22] F Bello and T Coles and D Gould and CJ Hughes and N John and F Vidal and S Watt, The need to touch medical virtual environments?, Workshop of Medical Virtual Environments at IEEE VR 2010, 2010.

[21] N John and CJ Hughes and S Pop and F Vidal and O Buckley, Computational requirements of the virtual patient, 1st International Conference on Mathematical and Computational Biomedical Engineering, 2009.

[20] O Buckley and CJ Hughes and N John and S Pop, Particle methods for a virtual patient, 1st International Conference on Mathematical and Computational Biomedical Engineering, 2009.

[19] P Villard and P Littler and V Gough and F Vidal and CJ Hughes and N John and V Luboz and F Bello and Y Song and R Holbrey and A Bulpitt and D Mullan and N Chalmers and D Kessel and D Gould, Improving the modeling of medical imaging data for simulation, Proceedings of United Kingdom Radiology Congress (UKRC), 2008.

[18] D Gould and F Vidal and CJ Hughes and P Villard and V Luboz and N John and F Bello and A Bulpitt and V Gough and D Kessel, Interventional radiology core skills simulation : mid term status of the CRaIVE projects, Cardiovascular and Interventional Radiological Society of Europe (CIRSE), 2008.

[17] CJ Hughes and NW John, A flexible approach to high performance visualization enabled Augmented Reality, EG UK Theory and Practice of Computer Graphics, 2007.

[16] K Brodlie and J Brooke and M Chen and D Chisnall and C Hughes and N John and M Jones and M Riding and N Roard and M Turner and J Wood, A framework for adaptive visualization, IEEE Visualization, 2006.

[15] CJ Hughes and N John and M Riding, A generic approach to high performance visualization enabled augmented reality, Proceedings of the UK e-Science All Hands Meeting 2006, 2006.

[14] M Riding and J Wood and K Brodlie and J Brooke and M Chen and D Chisnal and C Hughes and N John and M Jones and N Roard, eViz : towards an integrated framework for high performance visualization, Proceedings of the 4th UK e-Science All Hands Meeting (AHM'05), 2005.

Book Section

[13] CJ Hughes and P Orero and S Rai, Towards a user specification for immersive audio description, IATIS Yearbook, 2020.

Patent

[12] CJ Hughes and M Armstrong, Subtitling method and system, 2016.

[11] C Hughes and N John, Haptic needle as part of medical training simulator, 2012.

Thesis

[10] CJ Hughes, Utilising the grid for augmented reality, 2008.

Articles in non-refereed journals, reports and other publications

[9] Pilar Orero, Chris J Hughes, Krzysztof Krejtz, Andrew Duchowski, Marta Brescia, Focus Group on metaverse, ITU Contribution FG-MV-WG8-I-007, 2023.

[8] Pilar Orero, Pedro Martín Jurado, Chris J Hughes, Immersive Captioning: Developing a framework for evaluating user needs, ITU Contribution IRG-AVA-2010, 2020.

[7] Pilar Orero, Pedro Martín Jurado, Chris J Hughes, Immersive Captioning/Subtitling, ITU Contribution IRG-AVA-2010, 2020.

[6] Chris Hughes, Peter tho Pesch, Mario Montagud, Marc Brelot, Romain Bouqueau and Enric Torres, Integration and Testing Report, ImAc Project deliverable 3.6, 2019.

[5] Chris Hughes, Peter tho Pesch, Mario Montagud, Marc Brelot, Romain Bouqueau and Enric Torres, Architecture Design, ImAc Project deliverable 3.1, 2019.

[4] Michael Crabb, Michael Armstrong, Chris Hughes, Online News Videos: The UX of Subtitle Position, BBC White Paper 317, 2016.

[3] Michael Armstrong, Andy Brown, Michael Crabb, Chris Hughes, James Sandford, Understanding The Diverse Needs Of Subtitle Users In A Rapidly Evolving Media Landscape, BBC White Paper 307, 2015.

[2] Chris Hughes, Michael Armstrong, Automatic retrieval of closed captions for web clips from broadcast TV content, BBC White Paper 293, 2015.

[1] Michael Crabb, Michael Armstrong, Chris Hughes, Responsive Design for Personalised Subtitles, BBC White Paper 295, 2015.